Note for weapons: Damage dealt, resistances, combos, backstabbing, and stagger “crits” do not affect skill gain. Hitting enemies and players gives base xp per hit. Attacking other players grants xp even if their pvp is disabled. Pickaxe follows this melee pattern– lowering terrain does not grant xp. You can, however, gain both axe and woodcutting xp by hitting both trees and non-trees in a single swing. You do not gain more xp for a skill by hitting more things at once. This is per attack– regardless of how many things you hit in a swing, if at least one of those objects is an enemy or player, you gain 1.5x base, otherwise you gain base xp. Hitting enemies or players gives 1.5x base. Hitting objects (rocks, trees, buildings, etc) gives base xp for the weapon’s skill. Detailed below are the patterns of skill gain, followed by the list of base xp values. Skills share a pattern of xp gain based on their type, but each skill has its own unique base xp value granted in that pattern. When determining how skills affect gameplay, only the current level is considered– progress between levels does not matter. Once a level is reached/set, the experience for the skill is set to zero. To get a feel for the curve, here are some rounded up requirements to reach some levels from the previous level: All skills use the same curve/formula for experience requirements. SkillsĮxperience (XP) required to advance a skill by exactly 1 is calculated when reaching a new level, and grows exponentially. Many boars died to bring you what I have learned– thanks to everyone who has been contributing, correcting and questioning. This was gained through a combination of partial glimpses of framework “behind the curtain” of the game, and many hours of stopwatch-timing, punch-counting, jump-counting, and spreadsheet-making.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |